11/27/2023 0 Comments Krita drawing![]() In our sample, we will use a simple wikipedia black image associated to a textured material get from CC0texture. This results in a special bluish image in which colors represent light incidence. The Krita filter analyses edges et applies a lighting simulations relative to edge detection tangent. The use of a normal map is based on the texture. We mainly have 2 options to create relief : It will be usefull for our 3D animations, or video games. We will use a Normal Map created in Krita to add relief to a plane, in Blender.
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